The Rules of the Monthly Air Pistol ISSF 5 Target Rapid Fire Competition





(Click here for rules of 10 Metre Air Pistol Rapid Fire Standard Event)

Rules of the 5 Target Falling Plate Competition

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Pistol.   Any ISSF 4.5 mm (.177") Compressed Air or CO2 pistol may be used. The pistol must have a magazine that can be loaded with five (5) pellets. Multi shot replicas of live fire semi autos, or S&W type revolvers, bb guns etc. will not be allowed.
Preparation Time   3 Minutes.
During the Preparation Time 10 m Air Pistol paper targets must be available for shooters to adjust their sights.
Stance   The shooter must stand free, without support, with both feet and/or shoes completely within the firing point. The pistol must be held and fired with one hand only. The wrist must be visibly free of support.
Ready Position.   Before each series the shooter must lower his arm. The pistol may be rested on the bench or shooting table.
A series is considered as having started from the command ATTENTION being given. Every shot fired after that will be counted.
Sighters   Before the beginning of the match, the shooter may fire one (1) sighting series of five (5) shots in ten (10) seconds.
Squadding   Each competitor shoots his/her match series separately, one person at a time. (We have only one set of falling plate equipment!)
Course of Fire   The event is 40 competition shots for men/juniors male and 30 competition shots for women/juniors female.
The event is divided into series of five (5) shots each in ten (10) seconds. In each series one shot is fired at each of the five (5) Falling Targets in the time limit for the series.
    When the Range Officer gives the command LOAD, the shooters must prepare themselves for their series within one (1) minute.
Range Commands   When one (1) minute has expired, the Range Officer will give the Commands:
(Non electronic controlled targets. The timing will be controlled by stop watches)
ATTENTION 3-2-1-START.
The command START is the signal to fire.
After ten (10) seconds, the command is STOP.
Any shot(s) after the command STOP must be counted as zero(es).
(Electronic controlled targets)
ATTENTION: The red lights must be switched on. 3-2-1-START:
The command START is the signal to fire.
The red lights are switched off and give the signal to fire.
After ten (10) seconds The red lights are switched on and the targets will be blocked.
Scoring   A hit is given for all targets that fall during the ten (10) seconds shooting time. Any hit is scored as one (1) point. Early and late shot(s) will be scored as zero(es). After each series of five (5) shots the fallen targets of each group must be counted, announced to the shooter and recorded in the scorecard.

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This document maintained by Pangrammaticon.
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