The Rules of the Monthly Air Pistol ISSF 5 Target Rapid Fire Competition





(Click here for rules of 10 Metre Air Pistol Rapid Fire 5 Target Falling Plate Event)

Rules of the 10 Metre 1 Target Competition

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Pistol.   Any ISSF 4.5 mm (.177") Compressed Air or CO2 pistol may be used. The pistol must have a magazine that can be loaded with five (5) pellets. Multi shot replicas of live fire semi autos, or S&W type revolvers, bb guns etc. will not be allowed.
Preparation Time   3 Minutes.
During the Preparation Time 10 m Air Pistol paper targets must be available for shooters to adjust their sights.
Stance   The shooter must stand free, without support, with both feet and/or shoes completely within the firing point. The pistol must be held and fired with one hand only. The wrist must be visibly free of support.
Ready Position.   Before each series the shooter must lower his arm. The pistol may be rested on the bench or shooting table. A series is considered as having started from the command ATTENTION being given. Every shot fired after that will be counted.
Sighters   Before the beginning of each stage, the shooter may fire one (1) sighting series of five (5) shots in ten (10) seconds.
Squadding   As necessary depending on entry.
Course of Fire   The event is 40 competition shots for men/juniors male and 30 competition shots for women/juniors female.
The event is divided into series of five (5) shots each in ten (10) seconds. In each series, five shots are fired on one (1) Stationary Air Pistol target in the time limit for the series.
Loading Time   When the Range Officer gives the command LOAD, the shooters must prepare themselves for their series within one (1) minute.
Range Commands   When one (1) minute has expired, the Range Officer will give the Commands:

The timing will be controlled by stop watches) ATTENTION 3-2-1-START. The command START is the signal to fire. After ten (10) seconds, the command is STOP. Any shot(s) after the command STOP must be counted as zero(es).
Scoring   All shots fired in the 10 seconds shooting time. Early and late shot(s) will be scored as zero(es).

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